![]() But how they’re planning to do it is the remarkable part. Nearly 16 years into the project, they’ve pulled the trigger on a plan to make a proper commercial release. People just feel kind of a little squeezed right now.”Īnd so the brothers at Bay 12 are doing something they thought they’d never do. That’s just how it is in games in general. But also, the whole crowdfunding environment has been a little bumpy, just in terms of how Patreon changes. ![]() “It’s just scary,” Adams says, referring to the health care system. “If it had been me - we grew up in the same town, right we have all the same doctors and everything - I would have been wiped out.” “We were looking at the health care prices,” Adams says. When Adams looked at his own plan he was shocked. Even with a good insurance plan, the costs to tease things out were high. "Not long ago, he explains, Zach had a cancer scare. > Even when Tarn decided: "Hmm, maybe making some money for a product I am proud of and work extremely hard on" when he decided to add the Steam version, it has been a long load to make it there. Someday you may have to make a new GUI front-end, and I don't want that to take multiple people multiple years to accomplish." It is an impressive project, but the lesson I always take from his talks is: "Take your time. There are some other things you can do to improve FPS though. Imagine if your Skyrim game choked to death after investing months into a character because of an unspoken, undetectable limitation. ago Yes, having an amazing system does help immensely. This is a big deal, it means people cannot dig in as deep as they want with their fortresses. The game still has FPS death when fortresses get to a certain, actually relatively modest, size. World map size is basically what it says, which is determining the size of the world. The best world generations settings are as follows: World Map Size Medium. I love Tarn and I think there is some wisdom in the way he develops, and he is clearly brilliant.īut I look at the state of Dwarf Fortress now, and Dwarf Fortress 5 years ago, and I do not see a huge amount of additional features and design space that has been explored.Įven when Tarn decided: "Hmm, maybe making some money for a product I am proud of and work extremely hard on" when he decided to add the Steam version, it has been a long load to make it there. Dwarf Fortress has 7 different world generation settings, with each of them having 5 different options to choose from, ranging from very small/low to very high/large. I think it is a shame how much the game has stagnated, and it is frustrating when the creator brags about not bothering to use version control. ![]() I always take the opposite view of the development of Dwarf Fortress.
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